It looks like we are moving towards Maya for animations. We used C4D in the past (and lots of other stuff) but I had held off using Maya since we where not looking to go main stream (it was just us, beside the cost!) but it seems getting good help with animation and rigging is much easier in Maya. Also as the scale of the project has grown (& gone somewhat main stream from a scope pov) it becomes clear getting others on board is a BIG factor. The script is going well and we got some help in the story-boarding and animations (and we will need more) but now we need to get our riggers in place (Maya). As I said this is still in the self funding state but we expect to be pitching big time by end of year and we already have some interest. We are moving ahead with Previs part 2 and modeling is set for additional cast but so much to do. If you know someone who has a Maya rigging background and can help please have them contact us at info@digitalsummit.tv
Thanks
Orlando